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11 Nissan 5761 - April 4, 2001 | Mordecai Plaut, director Published Weekly
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Home and Family
CREATIVITY CORNER
Picture Charades

by Devora Piha

[The following activity is for those free moments when "there's nothing to do, Ma!" It's one way of keeping the children put in one place and pleasantly occupied. Have the children prepare this game beforehand, to use on Pesach. If you let your children color on Chol Hamoed, this is the perfect time. If not, read and use for a lazy afternoon.]

The pencil is wildly scribbling across the paper. Hands are flying and everyone is guessing what Chani is drawing. It's a game of charades. Chani doesn't speak. She draws out her word. She continues to make her picture with her pencil drawing over the most important part of her drawing. It is obvious to her what she is drawing. But will it be obvious to us? The sand is almost at the bottom of the "minute-glass timer," a great thing to have around the house for speeding things up. Time is just about up. Esti suddenly blurts out, "Running." Yes, she got the right answer. A man running! Chani tried to draw an action word and yes, Esti got the clue and the right answer. Chani had drawn a very simple stick figure with the emphasis on the stick legs positioned to run. Nothing complicated.

Esti took her token for choosing the right word answer. The next girl now throws the dice for a number to correspond to the next picture word. She renders the word "send" into an action picture of an arm holding an envelope. The level of excitement is high and the hand that holds the pencil is flying. The clock is ticking and the children are guessing. The forms on paper become pictures of action, object, person- place-animal and other words. At the games end, the girls have forty-five boxes on three pieces of paper. The assortment of picture charades includes: stick figures that include babies and mothers davening, people walking and carrying objects. We have baby carriages, houses, candlesticks, a kettle and bottles, baskets of fruit, indefinable animals, plants, trees, faces, people waving from airplanes flying over the globe or cars and a row of what looked like clothing hanging from a clothesline. I am impressed with their output and originality. They describe words and images on their own, using a few lines. The girls read each other's hieroglyphics very well.

For children that have a hard time verbalizing, this game seems ideal. For kids that verbalize well, this game is great for their powers of visualization. And for those of us who might think, "Just another game," we are impressed by the resources that the children utilized to give form to their understanding of a word.

Buying a ready-made game in a compact and official box does make life easier for us parents. But this game is basic and can be played on the spot without a kit from the store. Hangman and tic-tac-toe, games with the most basic of tools, a scrap of paper and a pencil, have stood countless years as popular childhood games. The game from the store consists of a stack of cards with five words on each side, dice, an hourglass of sand (really a minute-or three- minute-glass), tokens to count points, and most importantly, paper and pens to draw the charade words.

We can eliminate everything except for the essential list of words to choose from and the paper and pencil. We can make up our own list of words, provide a few pieces of paper, a pencil for each player, a timing device (optional). That is all.

We can return to the values of the simple and classic games that we remember as children. And, we can choose kosher Jewish topics.

MAKE UP YOUR OWN QUICK-DRAW WORD GAME WITH JEWISH CONCEPTS

You decide what to include or eliminate from the wealth of choices.

Sample Categories

Shabbos and Yom Tov Chosson and Kalla

The Jewish Home Halochos of Loshon Hora

Kashrus Chessed

Mitzvos The Parsha

Pesukim The Five Senses

Action Words Ceremonial Objects

Inanimate Objects Man

Animals Nature

Shapes, Size, Measurements and Direction

Directions

This is a game of charades but we do a drawing of the word rather than act it out. The object of the game is to guess the word from another player's sketch. The players have one minute to guess the right word.

1) Sit down with the children and decide on how many words you will have in the game. Young beginners can start with ten words. Advanced players can list hundreds of thousands of words. Forty is a good amount for a trial run.

2) Choose categories and the list of words for each category.

3) Write the words on cards according to categories or on a piece of paper. You may want to mix categories on each card. (If you are industrious, make permanent cards to save and use again.)

4) Prepare the drawing paper by folding or marking off 12, 15 or 20 squares on each paper.

5) Prepare a bell, timer, hourglass or stopwatch that will sound at one minute.

6) Decide who will go first and if there will be partners who work together or not.

7) Begin game by throwing dice for a number that corresponds to a word or decide on another way to "get" a word.

8) Begin the timer and give each player one minute to either draw or guess the word. The player that guesses the word gets a point. The player with the most points wins. But, of course, the winning is in the challenge and in the time spent together learning the value of language, both spoken and visual.

 

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