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12 Iyar 5760 - May 17, 2000 | Mordecai Plaut, director Published Weekly
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Home and Family
Teaching Your Children Problem Solving
by Masha Wolf, M.A., Child Therapist, Counselor

Social problem solving is a vitally important life skill for children to master and one that can be taught starting from a very young age. Children often get locked into aggressive behavior patterns because they don't feel they have alternatives in challenging situations. This is especially true of small chilren but can apply to children of all ages. Consider the following example:

Yaakov leaves the Shabbos table for a few minutes. When he comes back, Leah is sitting in his seat and he proceeds to push her off the chair onto the floor. When his mother asks him why he did it, he replies, "She took my seat." He replies as if the answer is self- explanatory and that it is clear that there was no alternative. He expects his mother to understand this and is extremely perturbed when she doesn't see things his way.

This example is not far from the truth. Although children know it is wrong to act aggressively, they often respond with aggression because they feel powerless and they don't know what else to do. In addition, emotions cloud a person's ability to think logically and to use his intellect. If children become accustomed to generating viable alternatives to aggression, they will feel more powerful and will be more skillful and in control when confronted with stressful situations.

According to Spivak and Sure, leading psychologists in the area of social problem solving, there are two skills that are prerequisites to social problem solving: ALTERNATIVE THINKING and CONSEQUENTIAL THINKING. Alternative thinking is the ability to generate multiple alternatives to problems, and consequential thinking is the ability to foresee immediate as well as long range consequences of a particular action and use it in the decision making process. Both of these skills can be taught to children through games. It is best to begin teaching problem solving in a non-threatening and non- personal mode, which the games provide.

THE BRAINSTORMING GAME

This is a game in which a child is presented with a problem and is asked to think of as many solutions to the problem as he can. Some of the problems may sound silly but the idea is to give the child practice in thinking up solutions. A typical example would be something like the following:

Chaim wants to play with a friend but everyone is busy or not at home. What could he do? Accept all answers initially in order to encourage the child's effort. This game can be played wih one or several children and if the atmosphere is kept light and the children receive praise or rewards, they may really enjoy it.

Later, a list of interpersonal problems from your child's daily life can be compiled. Some examples may include:

Yanky and Leah both want to listen to a tape but they don't like the same tapes. What can they do?

Yudi and Chaim share a room. Yudi is cold and wants the window closed but Chaim is hot and wants air. What can they do?

Moishy is afraid to answer questions in class. What can he do?

This list of interpersonal conflicts can be saved and used in the brainstorming game and in other games that will be discussed later. Children can help compile the list with their own ideas which can be written or drawn.

ALTERNATIVE THINKING THROUGH TIC TAC TOE

Use the list of interpersonal conflicts that you have compiled from your child's day to day experiences. Before each person's turn, read an interpersonal conflict aloud. Play a game of traditional tic tac toe but only allow the child to make an `x' or `o' if he offers a legitimate solution (decided by the parent). If he can't think of a solution, you may help him, since the main point of the game is to teach problem solving, not game strategy. This can be played with several children against one adult or with one or several children against each other.

THE S.T.A.R. TECHNIQUE

Another technique that can help children calm their emotional reactions and use Alternative Thinking is called the S.T.A.R. technique. This stands for Stop, Think, and Act Right. When children are upset and do not seem to be able to generate peaceful alternatives to aggression, they can be reminded that they can be a `star.' They are taught to turn off a switch that controls their arms and legs and other out-of- control parts of their bodies and turn on the switch that controls their brain. They can then proceed to think of logical solutions to their problems. The child can decide where the switch will be and how long it will take to turn off the body and turn on the brain. This will give him time to relax and get into a thinking mode.

It is important to reward the child with praise and/or incentives when he uses problem solving and makes himself a `star' either during a game or when a real problem arises. A chart with stars is a very appropriate reward for younger children.

CONSEQUENTIAL THINKING

This is the next aspect of problem solving to be taught. Once a child is able to generate several alternatives to a given problem, he must then learn to evaluate each alternative by understanding its potenital consequences. How will others feel and react to his chosen course of action?

For example, if a child is confronted with a situation in which his friend calls him a name and the child chooses to stop speaking to that friend, it is important for him to understand how the friend will feel and what may happen.

A child can be taught to evaluate alternatives and foresee consequences by extending the brainstorming game. After the child brainstorms solutions, he can be asked to examine a few solutions, some legitimate and some not, and to foresee their possible outcomes. How will the solution make people feel? What could happen?

WHAT IF? GAME

The what if? game is another enjoyable way to teach children to foresee consequences and to create plans to overcome obstacles. Try to think of situations that may be potential problems for your child and ask him, "What would you do if..."

- you didn't have the materials to study for your test.

- your teacher didn't call on you in class very often and you felt hurt.

- you didn't get invited to a party.

- you gave the wrong answer in class and everyone laughed at you.

- some kids were teasing you every day in school.

- you didn't pay attention in class and you were having a test on material you didn't know.

- your class was going swimming and you were afraid of the water.

- your brother borrowed something without asking.

It is important to make this exercise game-like by either using a game format like checkers in which the child has to answer the question before he moves, or by giving some type of reward after each answer. A young child may be happy with hugs and praise while an older child may want a physical reward. This can be discussed with the child.

By helping your child anticipate problems and asking him, "How would you feel? What would you do?" you can teach him to be a good problem solver and think ahead. In time, he may begin to play the "what if" game on his own and anticipate difficulties and consequences as well as solutions.

THE TIME MACHINE GAME

This is another innovative way to teaching problem solving. This game teaches children to do tshuva and find better solutions for the future. Explain to your child that a time machine is a pretend machine that lets us go back in time and fix mistakes we have made in the past. You can use an imaginary time machine or a cardboard box that your child can decorate with dials and switches and actually get into. This makes the game more fun.

Begin by modeling the time machine game for your child. Tell him about a time when you made a big mistake as a child that you would like to fix, such as speaking rudely to an adult or hurting someone deeply. Tell him you are going to pretend to go back in time and replay the situation. Explain what happened as a result of what you did and describe how you and other people felt. Go back in time by pulling on the pretend lever and making machine noises, then act out the scene as you would do if you had the chance to do it over. This is excellent for children because they enjoy it and they learn from your experiences in a fun, non-threatening way. Children love to hear stories from their parents' past. You can think carefully and choose an example that you will feel comfortable sharing with your child. This child will understand that it is acceptable and human to make mistakes but that there is always a chance to repent for wrong actions. Later, when your child feels less threatened, ask him to use the time machine for a situation that he wishes he could change. In time, you can suggest that your child use the time machine for inter-personal problems as they arise.

Games and incentives make interpersonal problem solving fun and give children practice in using alternative and consequential thinking. The more children practice using their learned skills, the more internalized and automatic they become. Once the skills have become automatic, children are more likely to use intellect instead of emotion when confronted with challenging situations and generate positive and peaceful solutions to their problems.

 

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