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29 Av 5759 - August 11, 1999 | Mordecai Plaut, director Published Weekly
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Psychologists Warn Against Influence of Violent Computer Games

by M. Halevi

The fear of spiritual dangers lurking in computers has perturbed many parents during recent years. The computer, in the past considered purely "office equipment," has become an inseparable part of many private homes, and is used to occupy children in their free time. But that is precisely how its spiritual dangers come to the fore.

A few weeks ago, a number of talmudei Torah principals issued a letter which read: "To parents who genuinely wish to raise their children according to the Torah's educational approach, transmitted to us from generation to generation: We turn to you with a heartfelt plea regarding a very important matter. The use of computers has recently become widespread in Jewish homes. While the primary use of the computer is for earning a livelihood, there is a very broad range of possibilities for its use -- such as computer games and films -- which has the capacity to destroy the soul of a child who engages in them.

"In our experience as educators, we have seen that the effects of these games and films is not only immediate damage, but also further, far reaching repercussions. There is no need to specify the particulars of the great sorrow this can cause parents and educators.

"We therefore appeal to you to have pity upon the souls of your children with whom has Hashem has blessed you and to heed this important call, making every effort to do everything in your power to supervise your children in their use of the computer and its auxiliary components. Their hearts are clean and pure slates on which only Torah impressions should be etched, not alien things with a negative influence which undermine the Torah-true method of education, transmitted to us from generation to generation."

After seeing this letter, maranan verabonon, the gedolei Yisroel wrote: "The appeal of these educators serves as a warning and clarion call to parents and teachers to save the young generation which is in great danger of degeneration, and which we all must make great efforts to curb. May we merit to receive the help from Shomayim which is given to all those who come to purify themselves."

The hazards of computer games are known throughout the world: even non-Jewish educational figures warn against the poisonous influence of these pastimes. We are referring not only to programs which include indecent sights, but also to many other games including especially war games, which can sometimes seem to parents like "innocent recreation," since parents are unaware of the subtle influence these pursuits exert on a child's soul. These games cultivate an affinity for violence and other tastes that are alien to Torah society, and whose future effects one cannot gauge.

An article recently appeared in Ha'aretz that related that the recent murder of the students in Denver, Colorado revived the perturbing question about the link between video and computer games and violent behavior, since the violent murderers were known to favor violent computer games. This resulted in the initiation of an extensive study spearheaded by President Clinton (for which he allocated 10 million dollars).

One of the staunchest, most veteran opponents of these games is David Grossman, Professor of Psychology at the University of Arkansas. Professor Grossman, former instructor in the Military Academy of West Point who once studied martial arts, claims that games like Doom and Quake which are based upon violence, dull man's natural inhibition for killing. Most people by nature find it difficult to press a trigger, he says, but the games help them overcome this inhibition. His remarks appeared in Time Magazine in May.

According to Professor Grossman, in the Second World War only a fifth of the soldiers actually used their weapons to shoot. In the Vietnam War, on the other hand, after soldiers had been trained by the use of simulations similar to computer games, 95% of the soldiers fired their arms in combat. In order to improve the "firing rate" and encourage soldiers to press the trigger more often, the American army currently uses simulations which are very much like the game called Doom.

"These games make shooting the enemy a routine act," says Grossman, who as a result, firmly believes in the need to censor computer games. "There is no doubt that violent video games prepare children to kill and also teach them to enjoy killing," he said. "True, not everyone who plays these games will become a murderer. But saying that is like saying that not everyone who smokes will develop cancer. In one degree or another, everyone is harmed by smoking."

Grossman advocates the passage of legislation which will relate to violent computer games just as the law relates to other dangerous elements: firearms, tobacco and alcohol. He hopes to see the passage of legislation prohibiting the sale of such games to minors.

Interested parties, of course, oppose the psychological analyses of professionals in the field. Doug Levinstein, president of a large computer firm involved in the development of interactive games, claims that the games are being blamed for all of society's ills. "The difference between cigarettes and computer games is that cigarettes are not protected by the first amendment of the American Constitution," Levinstein said. He proposed a system of grading games for children according to age groups.

However, according to a report of the National Institute for Media and Family, this method is an ineffective way to prevent children from buying violent games. A survey conducted by the Institute in December '98 among 529 parents indicated that 40% of the parents were unaware of the grading system and did not take this into account when purchasing games. The study also found that only a few stores refused to let children purchase games classified as adult games, and that children's magazines contain advertisements for violent games.

This information is certainly more than enough to give anyone reason to see that those he loves are not exposed to such terrible influences.


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